Vortrag | Michael Klein, 7reasons GmbH

January 30, 2017, 4:00 p.m. (CET)

Talk as part of the SFB/Transregio 161

Time: January 30, 2017, 4:00 p.m. (CET)
Lecturer: Michael Klein, 7reasons GmbH
Venue: Ort: University of Stuttgart, VISUS-Building, Allmandring 19, Vaihingen Powerwall Room -01.116
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Sprecher Michael Klein, 7reasons GmbH

Titel

Computer Graphics for 3D/4D Cultural Heritage Preservations

 

Modern Computer Graphics is a bridge builder, linking 3D data collection disciplines such as archeology, computer vision, laser scanning, photogrammetry and surveying with serious gaming. In order to exploit the full potential of data like point clouds, meshed and/or triangulated surface models, archeological radar and hyper spectral imaging huge efforts are necessary to transform this data into high quality 3D/4D graphic worlds embedding stories and semantics in the right place. In archeology, quite often intangible models in 3D or 4D are extented by tangible models just to demonstrate life and cultural habbits at a given point in time.

The talk will demonstrate the power of modern computer graphics for daily productions of 3D/4D content, to be visualized on screens of any size and using Augmented and Virtual Reality. Virtual reality tools are reflected and examples will be given.

3D/4D Apps are demonstrated as well, using the game engine Unity as core element, importing the individual models created in highly interactive platforms such as Autodesk 3ds Max.


Speaker’s Bio

Michael Klein, Founder and CTO of 7reasons GmbH, Vienna, is a professional in Computer Graphics and serving for more than 3 decades for computer graphics applications in archaeology and cultural heritage. He delivered astonishing deliverables for the Naturhistorisches Museum (NHM) Vienna, the outdoors preservations of the roman settlement Carnuntum, Austria, the Virgil chapel Vienna, and Haus der Geschichte Bonn, Germany, to name only a few.

He studied originally design at the University of Applied Arts in Vienna and changed his professional orientation in the beginning of the 1990ties to 3d Modelling and Animation and applied these skills to the sector of cultural heritage and film production.

Most recently he is creating apps for Windows, iOS and Android platforms to transform archaeological and CH content for “on the move" usage. He is also a professional for AR and VR applications exploiting recent computer graphics hardware for 3D/4D indoors and outdoors visualizations.

He is actually involved in the following EU Projects: Four-dimensional Cultural Heritage World (4D CH World, FP 7)), the Marie Curie International Training Network (ITN) Digital Cultural Heritage (DCH) (FP 7), and ViMM Virtual Multimodal Museum (Horizon 2020).

 

See  http://www.sfbtrr161.de/events/events.html for all events of the Collaborative Research Center/Transregio 161

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