Dieses Bild zeigt Aimée Sousa Calepso

Aimée Sousa Calepso

Frau M. Sc.

Wiss. Mitarbeiterin
Visualisierungsinstitut der Universität Stuttgart (VISUS)
Arbeitsgruppe Sedlmair

Kontakt

Allmandring 19
70569 Stuttgart
Deutschland

Fachgebiet

Virtual and Augmented Reality

User studies

Haptics

 

Publications:
  1. 2024

    1. Krauter, Christian ; Angerbauer, Katrin ; Sousa Calepso, Aimée ; Achberger, Alexander ; Mayer, Sven ; Sedlmair, Michael: Sitting Posture Recognition and Feedback: A Literature Review. In: CHI ’24: Proceedings of the CHI Conference on Human Factors in Computing Systems, CHI ’24: Proceedings of the CHI Conference on Human Factors in Computing Systems. NY : ACM, 2024
  2. 2023

    1. Wortmeier, Ann-Kathrin ; Sousa Calepso, Aimée ; Kropp, Cordula ; Sedlmair, Michael ; Weiskopf, Daniel: Configuring augmented reality users: analysing YouTube commercials to understand industry expectations. In: Behaviour & Information Technology, Behaviour & Information Technology. Bd. 0, Taylor & Francis (2023), Nr. 0, S. 1–16
  3. 2022

    1. Abdelaal, Moataz ; Amtsberg, Felix ; Becher, Michael ; Duque Estrada, Rebeca ; Kannenberg, Fabian ; Sousa Calepso, Aimée ; Wagner, Hans Jakob ; Reina, Guido ; u. a.: Visualization for Architecture, Engineering, and Construction: Shaping the Future of Our Built World. In: IEEE Computer Graphics and Applications, IEEE Computer Graphics and Applications. Bd. 42 (2022), Nr. 2, S. 10–20
    2. Fleck, Philipp ; Sousa Calepso, Aimée ; Hubenschmid, Sebastian ; Sedlmair, Michael ; Schmalstieg, Dieter: RagRug: A Toolkit for Situated Analytics. In: IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics. (2022)
    3. Sousa Calepso, Aimée ; Hube, Natalie ; Berenguel Senn, Noah ; Brandt, Vincent ; Sedlmair, Michael: cARdLearner: Using expressive Virtual Agents when learning vocabulary in Augmented Reality : ACM, 2022
  4. 2021

    1. Krauter, Christian ; Vogelsang, Jonas ; Sousa Calepso, Aimée ; Angerbauer, Katrin ; Sedlmair, Michael: Don’t Catch It: An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements. In: Mensch und Computer, Mensch und Computer : ACM, 2021, S. 593–596
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