Kontakt
Allmandring 19
70569 Stuttgart
Deutschland
2022
- A. Sousa Calepso, N. Hube, N. Berenguel Senn, V. Brandt, und M. Sedlmair, „cARdLearner: Using expressive Virtual Agents when learning vocabulary in Augmented Reality“, ACM, 2022.
- N. Hube, K. Vidačković, und M. Sedlmair, „Using Expressive Avatars to Increase Emotion Recognition: A Pilot Study“, in Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHIEA’22), in Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHIEA’22). New York, NY, USA: Association for Computing Machinery, 2022.
- N. Hube, A. Achberger, P. Liepert, J. Vogelsang, K. Vidačković, und M. Sedlmair, „Study on the Influence of Upper Limb Representations and Haptic Feedback in Virtual Reality“, in 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), in 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 2022, S. 802–807. [Online]. Verfügbar unter: https://ieeexplore.ieee.org/document/9974563
2021
- N. Hube, K. Angerbauer, D. Pohlandt, K. Vidačković, und M. Sedlmair, „VR Collaboration in Large Companies: An Interview Study on the Role of Avatars“, in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2021, S. 139–144. doi: 10.1109/ISMAR-Adjunct54149.2021.00037.
- R. Cutura, K. Angerbauer, F. Heyen, N. Hube, und M. Sedlmair, „DaRt: Generative Art using Dimensionality Reduction Algorithms“, in 2021 IEEE VIS Arts Program (VISAP), in 2021 IEEE VIS Arts Program (VISAP). IEEE, 2021, S. 59–72. [Online]. Verfügbar unter: https://ieeexplore.ieee.org/document/9622987
2020
- N. Hube, M. Müller, E. Lapczyna, und J. Wojdziak, „Mixed Reality based Collaboration for Design Processes“, i-com, Bd. 19, Nr. 2, Art. Nr. 2, 2020.
- N. Hube, O. Lenz, L. Engeln, R. Groh, und M. Sedlmair, „Comparing Methods for Mapping Facial Expressions to Enhance Immersive Collaboration with Signs of Emotion“, in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2020, S. 30–35.
2018
- N. Hube, M. Müller, und R. Groh, „Facilitating exploration on exhibitions with augmented reality.“, in AVI, T. Catarci, K. L. Norman, und M. Mecella, Hrsg., in AVI. ACM, 2018, S. 64:1-64:3. [Online]. Verfügbar unter: http://dblp.uni-trier.de/db/conf/avi/avi2018.html#HubeMG18
- N. Hube, M. Müller, J. Wojdziak, F. Hannß, und R. Groh, „Towards Augmented Reality in Quality Assurance Processes.“, in MMVE@MMSys, in MMVE@MMSys. ACM, 2018, S. 16–21. [Online]. Verfügbar unter: http://dblp.uni-trier.de/db/conf/mmsys/mmve2018.html#HubeMWHG18
- L. Engeln, N. Hube, und R. Groh, „Immersive VisualAudioDesign: Spectral Editing in VR“, in Audio Mostly Conference, S. Cunningham und R. Picking, Hrsg., in Audio Mostly Conference. ACM, 2018, S. 38:1-38:4. [Online]. Verfügbar unter: http://dblp.uni-trier.de/db/conf/audio/audio2018.html#EngelnHG18
- N. Hube und M. Müller, „The Data in Your Hands: Exploring Novel Interaction Techniques and Data Visualization Approaches for Immersive Data Analytics.“, in VisBIA@ AVI, in VisBIA@ AVI. 2018, S. 12–21.
2017
- M. Müller, M. Keck, T. Gründer, N. Hube, und H. Groh, „A Zoomable Product Browser for Elastic Displays“, in 5th Conference on Computation, Communication, Aesthetics & X, Proceedings xCoAx, in 5th Conference on Computation, Communication, Aesthetics & X, Proceedings xCoAx. 2017, S. 1–10.
- N. Hube, M. Müller, und R. Groh, „Additional On-Demand Dimension for Data Visualization.“, in EuroVis (Short Papers), B. Kozlíková, T. Schreck, und T. Wischgoll, Hrsg., in EuroVis (Short Papers). Eurographics Association, 2017, S. 163–167. [Online]. Verfügbar unter: http://dblp.uni-trier.de/db/conf/vissym/eurovis2017.html#HubeMG17
2016
- N. Hube, H. Grusla, I. S. Franke, T. Günther, R. Groh, und M. Müller, „Virtual UNREALity: Exploring Alternative Visualization Techniques for Virtual Reality“, in Proceedings of the 2016 Conference on Computation Communication Aesthetics & X (xCoAx), in Proceedings of the 2016 Conference on Computation Communication Aesthetics & X (xCoAx). 2016, S. 122–137.
Human Representation for Collaboration in international Virtual Reality