Dieses Bild zeigt Natalie Hube

Natalie Hube

Frau M.Sc.

Externe wiss. Mitarbeiterin (Mercedes-Benz AG)
Visualisierungsinstitut der Universität Stuttgart (VISUS)
Arbeitsgruppe Sedlmair

Kontakt

Allmandring 19
70569 Stuttgart
Deutschland

  1. 2024

    1. K. Angerbauer et al., “Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR,” in The 26th International ACM SIGACCESS Conference on Computers and Accessibility, New York, NY, USA: ACM, 2024, pp. 1–15. doi: 10.1145/3663548.3675601.
  2. 2022

    1. N. Hube, A. Achberger, P. Liepert, J. Vogelsang, K. Vidačković, and M. Sedlmair, “Study on the Influence of Upper Limb Representations and Haptic Feedback in Virtual Reality,” in 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022, pp. 802–807. [Online]. Available: https://ieeexplore.ieee.org/document/9974563
    2. A. Sousa Calepso, N. Hube, N. Berenguel Senn, V. Brandt, and M. Sedlmair, “cARdLearner: Using expressive Virtual Agents when learning vocabulary in Augmented Reality,” ACM, 2022.
    3. N. Hube, K. Vidačković, and M. Sedlmair, “Using Expressive Avatars to Increase Emotion Recognition: A Pilot Study,” in Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHIEA′22), New York, NY, USA: Association for Computing Machinery, 2022.
  3. 2021

    1. N. Hube, K. Angerbauer, D. Pohlandt, K. Vidačković, and M. Sedlmair, “VR Collaboration in Large Companies: An Interview Study on the Role of Avatars,” in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), IEEE, 2021, pp. 139–144. doi: 10.1109/ISMAR-Adjunct54149.2021.00037.
    2. R. Cutura, K. Angerbauer, F. Heyen, N. Hube, and M. Sedlmair, “DaRt: Generative Art using Dimensionality Reduction Algorithms,” in 2021 IEEE VIS Arts Program (VISAP), IEEE, 2021, pp. 59–72. [Online]. Available: https://ieeexplore.ieee.org/document/9622987
  4. 2020

    1. N. Hube, O. Lenz, L. Engeln, R. Groh, and M. Sedlmair, “Comparing Methods for Mapping Facial Expressions to Enhance Immersive Collaboration with Signs of Emotion,” in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), IEEE, 2020, pp. 30–35.
    2. N. Hube, M. Müller, E. Lapczyna, and J. Wojdziak, “Mixed Reality based Collaboration for Design Processes,” i-com, vol. 19, Art. no. 2, 2020.
  5. 2018

    1. N. Hube and M. Müller, “The Data in Your Hands: Exploring Novel Interaction Techniques and Data Visualization Approaches for Immersive Data Analytics.,” in VisBIA@ AVI, 2018, pp. 12–21.
    2. N. Hube, M. Müller, and R. Groh, “Facilitating exploration on exhibitions with augmented reality.,” in AVI, T. Catarci, K. L. Norman, and M. Mecella, Eds., ACM, 2018, pp. 64:1–64:3. [Online]. Available: http://dblp.uni-trier.de/db/conf/avi/avi2018.html#HubeMG18
    3. N. Hube, M. Müller, J. Wojdziak, F. Hannß, and R. Groh, “Towards Augmented Reality in Quality Assurance Processes.,” in MMVE@MMSys, ACM, 2018, pp. 16–21. [Online]. Available: http://dblp.uni-trier.de/db/conf/mmsys/mmve2018.html#HubeMWHG18
    4. L. Engeln, N. Hube, and R. Groh, “Immersive VisualAudioDesign: Spectral Editing in VR,” in Audio Mostly Conference, S. Cunningham and R. Picking, Eds., ACM, 2018, pp. 38:1–38:4. [Online]. Available: http://dblp.uni-trier.de/db/conf/audio/audio2018.html#EngelnHG18
  6. 2017

    1. M. Müller, M. Keck, T. Gründer, N. Hube, and H. Groh, “A Zoomable Product Browser for Elastic Displays,” in 5th Conference on Computation, Communication, Aesthetics & X, Proceedings xCoAx, 2017, pp. 1–10.
    2. N. Hube, M. Müller, and R. Groh, “Additional On-Demand Dimension for Data Visualization.,” in EuroVis (Short Papers), B. Kozlíková, T. Schreck, and T. Wischgoll, Eds., Eurographics Association, 2017, pp. 163–167. [Online]. Available: http://dblp.uni-trier.de/db/conf/vissym/eurovis2017.html#HubeMG17
  7. 2016

    1. N. Hube, H. Grusla, I. S. Franke, T. Günther, R. Groh, and M. Müller, “Virtual UNREALity: Exploring Alternative Visualization Techniques for Virtual Reality,” in Proceedings of the 2016 Conference on Computation Communication Aesthetics & X (xCoAx), 2016, pp. 122–137.

Human Representation for Collaboration in international Virtual Reality

Zum Seitenanfang