Kontakt
Universitätsstraße 38
70569 Stuttgart
Deutschland
Raum: 01.464
2022
- Gebhardt, Patrick ; Yu, Xingyao ; Köhn, Andreas ; Sedlmair, Michael: MolecuSense: Using Force-Feedback Gloves for Creating and Interacting with Ball-and-Stick Molecules in VR (2022). — cite arxiv:2203.09577Comment: 4 pages,4 figures
2020
- Merino, Leonel ; Sotomayor-Gómez, Boris ; Yu, Xingyao ; Salgado, Ronie ; Bergel, Alexandre ; Sedlmair, Michael ; Weiskopf, Daniel: Toward Agile Situated Visualization: An Exploratory User Study. In: Proceedings of the CHI Conference on Human Factors in Computing Systems-Extended Abstracts (CHI-EA), Proceedings of the CHI Conference on Human Factors in Computing Systems-Extended Abstracts (CHI-EA). Honolulu, HI, USA, 2020 — ISBN 9781450368193, S. LBW087:1–LBW087:7
- Yu, Xingyao ; Angerbauer, Katrin ; Mohr, Peter ; Kalkofen, Denis ; Sedlmair, Michael: Perspective Matters: Design Implications for Motion Guidance in Mixed Reality. In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020, S. 577–587
2018
- Yu, Xingyao ; Weng, Dongdong ; Guo, Jie ; Jiang, Haiyan ; Bao, Yihua: Effect of Using HMDs for One Hour on Preteens Visual Fatigue. In: 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2018, S. 93–96
2016
- Yu, Xingyao. ; Weng, Dongdong. ; Cai, Li.: Reduce Simulator Sickness by Overwritten Symbol in Smartphone-Based VR System. In: 2016 International Conference on Virtual Reality and Visualization (ICVRV), 2016 International Conference on Virtual Reality and Visualization (ICVRV), 2016, S. 426–429
Lehrveranstaltungen
- Virtual and Augmented Reality (SS22)
- Programmierung für Medieninformatik (WS21)
- Virtual and Augmented Reality (SS21)
- Programmierung für Medieninformatik (WS20)
- Programmierung für Medieninformatik (WS19)
- open HIWI position for Unity 3D
Requirements: programming skill based on Unity3D
Task: using Unity3D to program Augmented Reality Application on IOS device.