Dieses Bild zeigt Natalie Hube

Natalie Hube

Frau

Externe wiss. Mitarbeiterin (Mercedes-Benz AG)
Visualisierungsinstitut der Universität Stuttgart (VISUS)
Arbeitsgruppe Sedlmair

Kontakt

Allmandring 19
70569 Stuttgart
Deutschland

  1. 2022

    1. A. Sousa Calepso, N. Hube, N. Berenguel Senn, V. Brandt, und M. Sedlmair, „cARdLearner: Using expressive Virtual Agents when learning vocabulary in Augmented Reality“, ACM, 2022.
    2. N. Hube, K. Vidačković, und M. Sedlmair, „Using Expressive Avatars to Increase Emotion Recognition: A Pilot Study“, in Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHIEA’22), in Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHIEA’22). New York, NY, USA: Association for Computing Machinery, 2022. doi: 10.1145/3491101.3519822.
  2. 2021

    1. R. Cutura, K. Angerbauer, F. Heyen, N. Hube, und M. Sedlmair, „DaRt: Generative Art using Dimensionality Reduction Algorithms“, in IEEE VIS Arts Program (VISAP), in IEEE VIS Arts Program (VISAP). IEEE, 2021, S. 59--72. doi: 10.1109/VISAP52981.2021.00013.
    2. N. Hube, K. Angerbauer, D. Pohlandt, K. Vidačković, und M. Sedlmair, „VR Collaboration in Large Companies: An Interview Study on the Role of Avatars“, in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2021, S. 139--144. doi: 10.1109/ISMAR-Adjunct54149.2021.00037.
  3. 2020

    1. N. Hube, O. Lenz, L. Engeln, R. Groh, und M. Sedlmair, „Comparing Methods for Mapping Facial Expressions to Enhance Immersive Collaboration with Signs of Emotion“, in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), in IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2020, S. 30–35. doi: 10.1109/ISMAR-Adjunct51615.2020.00023.
    2. N. Hube, M. Müller, E. Lapczyna, und J. Wojdziak, „Mixed Reality based Collaboration for Design Processes“, i-com, Bd. 19, Nr. 2, Art. Nr. 2, 2020.
  4. 2018

    1. N. Hube, M. Müller, und R. Groh, „Facilitating exploration on exhibitions with augmented reality.“, in AVI, T. Catarci, K. L. Norman, und M. Mecella, Hrsg., in AVI. ACM, 2018, S. 64:1-64:3. [Online]. Verfügbar unter: http://dblp.uni-trier.de/db/conf/avi/avi2018.html#HubeMG18
    2. L. Engeln, N. Hube, und R. Groh, „Immersive VisualAudioDesign: Spectral Editing in VR.“, in Audio Mostly Conference, S. Cunningham und R. Picking, Hrsg., in Audio Mostly Conference. ACM, 2018, S. 38:1-38:4. [Online]. Verfügbar unter: http://dblp.uni-trier.de/db/conf/audio/audio2018.html#EngelnHG18
    3. N. Hube, M. Müller, J. Wojdziak, F. Hannß, und R. Groh, „Towards Augmented Reality in Quality Assurance Processes.“, in MMVE@MMSys, in MMVE@MMSys. ACM, 2018, S. 16–21. [Online]. Verfügbar unter: http://dblp.uni-trier.de/db/conf/mmsys/mmve2018.html#HubeMWHG18
    4. N. Hube und M. Müller, „The Data in Your Hands: Exploring Novel Interaction Techniques and Data Visualization Approaches for Immersive Data Analytics.“, in VisBIA@ AVI, in VisBIA@ AVI. 2018, S. 12--21.
  5. 2017

    1. N. Hube, M. Müller, und R. Groh, „Additional On-Demand Dimension for Data Visualization.“, in EuroVis (Short Papers), B. Kozlíková, T. Schreck, und T. Wischgoll, Hrsg., in EuroVis (Short Papers). Eurographics Association, 2017, S. 163–167. [Online]. Verfügbar unter: http://dblp.uni-trier.de/db/conf/vissym/eurovis2017.html#HubeMG17
    2. M. Müller, M. Keck, T. Gründer, N. Hube, und H. Groh, „A Zoomable Product Browser for Elastic Displays“, in 5th Conference on Computation, Communication, Aesthetics & X, Proceedings xCoAx, in 5th Conference on Computation, Communication, Aesthetics & X, Proceedings xCoAx. 2017, S. 1--10.
  6. 2016

    1. N. Hube, H. Grusla, I. S. Franke, T. Günther, R. Groh, und M. Müller, „Virtual UNREALity: Exploring Alternative Visualization Techniques for Virtual Reality“, in Proceedings of the 2016 Conference on Computation Communication Aesthetics & X (xCoAx), in Proceedings of the 2016 Conference on Computation Communication Aesthetics & X (xCoAx). 2016, S. 122--137.

Human Representation for Collaboration in international Virtual Reality

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