Dieses Bild zeigt Alexander Achberger

Alexander Achberger

Herr

Externer wiss. Mitarbeiter (Mercedes-Benz AG)
Visualisierungsinstitut der Universität Stuttgart (VISUS)
Arbeitsgruppe Sedlmair

Kontakt

Allmandring 19
70569 Stuttgart
Deutschland

  1. 2022

    1. A. Achberger, F. Heyen, K. Vidackovic, und M. Sedlmair, „Touching data with PropellerHand“, Journal of Visualization, 2022, doi: 10.1007/s12650-022-00859-2.
    2. A. Achberger, P. Arulrajah, M. Sedlmair, und K. Vidackovic, „STROE: An Ungrounded String-Based Weight Simulation Device“, in IEEE Conference on Virtual Reality and 3D User Interfaces (VR), in IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 2022, S. 112–120. doi: 10.1109/VR51125.2022.00029.
  2. 2021

    1. A. Achberger, F. Aust, D. Pohlandt, K. Vidackovic, und M. Sedlmair, „STRIVE: String-Based Force Feedback for Automotive Engineering“, in ACM Symposium on User Interface Software and Technology (UIST), in ACM Symposium on User Interface Software and Technology (UIST). 2021, S. 841--853. doi: 10.1145/3472749.3474790.
    2. A. Achberger, F. Heyen, K. Vidackovic, und M. Sedlmair, „PropellerHand: A Hand-Mounted, Propeller-Based Force Feedback Device“, in International Symposium on Visual Information Communication and Interaction (VINCI), in International Symposium on Visual Information Communication and Interaction (VINCI). ACM, 2021, S. 4:1--4:8. doi: 10.1145/3481549.3481563.
  3. 2020

    1. A. Achberger, R. Cutura, O. Türksoy, und M. Sedlmair, „Caarvida: Visual Analytics for Test Drive Videos“, in Proceedings of the International Conference on Advanced Visual Interfaces, in Proceedings of the International Conference on Advanced Visual Interfaces. 2020, S. 1--9. doi: 10.1145/3399715.3399862.
  4. 2018

    1. P. Knierim, T. Kosch, A. Achberger, und M. Funk, „Flyables : Exploring 3D Interaction Spaces for Levitating Tangibles“, in TEI ’18 : Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’18), in TEI ’18 : Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’18). ACM, 2018, S. 329–336. doi: 10.1145/3173225.3173273.
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